

With each sin she captures, Fury gets a little closer to the truth behind this ‘accidental’ Apocalypse. If it wasn’t enough that the sins have built their lairs in truly dank locations of an abandoned metropolis, Fury is in for other surprises during her quest. Your job is to put them back into the holes they came from in exchange for being proclaimed as the queen over the Four Horsemen.įury thus sets off to Earth where an army of demons, angels and monsters stand between her and her prey. The Charred Council have tasked her with tracking down the seven deadly sins that have somehow escaped to Earth during the chaos of the premature Apocalypse. In Darksiders III you play as the magenta-haired femme fatale named Fury. Both Darksiders II and III play out in parallel during the century of War’s imprisonment for his alleged crime. The bringer of the Apocalypse is the horseman War, so The Charred Council holds him accountable for this major boo-boo. There is just one teeny problem: Something started the Apocalypse before mankind was ready, which meant the earth was decimated in the conflict between angels and demons. It is the duty of the Horsemen to ensure that, when judgment day befalls these three realms, they should all be on equal footing for the final war that will obliterate the universe. Moreover, they are the enforcers of a sacred balance between earth, heaven and hell. In the Darksiders mythos, The Four Horsemen of the Apocalypse are Nephilim – basically what you get when angels and demons Netflix and chill. The tail of the horsemen… and a horsewoman While these changes certainly do not ruin the game, they feel rather unnecessary since the first two entries felt close to perfecting the unmistakable hack-‘n-slash style that only a Darksiders game could provide.
#DARKSIDERS III NOT ATTACKING HOLLOWS SERIES#
Overall, I must disagree with some of the new directions that the Gunfire Games have steered the series into, in particular with raising the difficulty level of the combat and making the hit detection a little too finicky. Reminds me about the time I had to confess to my aunts that I broke a glass. True to its name, Darksiders III once again brings back this I.P.’s distinctive blend of environmental puzzle solving and melee combat mechanics, wrapped in the iconic visuals designed by the creator of the series, Joe Madureira. Now we have finally reached the third installment of this well-beloved franchise with a new adventure, a new post-apocalyptic world to explore, and a new horse… erm woman, named Fury, in the lead. Their games were like the definition of flattery through imitation.

Vigil Games seemingly collected all their favorite mechanics from games they loved, and then wove an epic saga with The Horsemen of The Apocalypse around these ideas. If the action-adventure genre were a record label, the first two Darksiders games would be ‘Greatest Hits’ albums.
